pauljs75 opened this issue on Mar 30, 2003 ยท 6 posts
pauljs75 posted Mon, 31 March 2003 at 6:23 AM
I recently did another render, and found out that the crystal (glass) spheres may have more to do with the nature of the light than I previously thought (I couldn't get that weird glow to work.) Seems that specular halo and the refraction properties of the glass material amplify the volumetric properties of light sources. I'm still not certain to how useful this could be. Perhaps further experimentation is required? Hmmm...
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