Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Well you could also control the lights falloff, so that it doesn't cast beyond a certain distance!?
Adam Benton | www.kromekat.com
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=361817
I don't know if this is what you need, but you can also use ranged falloff. Something like this image...yes, calculate how many units the object is away from the light (make cube between the two and in the atributes look at the axis length)and enter than number plus one for the ranged falloff. Now it will only cast light to that distance so if there is nothing extremly close to the object, it should only shine on the object you want.
One other trick than the ranged lighting is to use the lighting gradient with your gel. Start from pure white and put in a sharp fade to black at the end. Then adjust the light levels to get the amount you need. I would also suggest doing this with a parrallel light sized to suit your target object.
Pass no temptation lightly by, for one never knows when it may pass again!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hey all - is there a way to have an object accept lights/gels/shadows from a particular light, but not anything around it accept them? I've got a spotlight with a gel on it - the barren winter tree from the B3D cd, for lack of a better one. This spotlight is tracking the object I specifically want that gel falling on, but I don't want the objects around to have any of this light on them. Is there a way to do that? Bryce 5, Win 2k, if it matters. TIA, - taerin