Marque opened this issue on Apr 01, 2003 ยท 18 posts
Cyhiraeth posted Tue, 01 April 2003 at 1:41 PM
Well, I'm not so sure I am doing it right either. I bring up Pboost, go to Menu, go to Deep File Editor. You then have a window that looks a lot like the Materials editor in Poser. You then click in Pboost on the folder, then subfolder, then CR2 that you want to correct its reference; for instance, Default Characters:Koshini:Baby Doll Then, it will put one of three colored "links" to the texture that is supposed to go with it. If it is green, all is well. If it is blue, it is there, but it can't find it. If it is red, it can't find it at all. If blue, you click on the blue sentence, then click on "Correct" and then click OK. If it is red, click on the red statement, then click "Change" then you have to manually look for the file. I'm sure this is confusing the way I am explaining it. You can also go to Hogsoft's website and he explains it better.