Forum: Poser - OFFICIAL


Subject: V3 Head replacement.........

dariop opened this issue on Apr 02, 2003 ยท 14 posts


Netherworks posted Wed, 02 April 2003 at 7:56 PM

Marco, you are far too kind. Megajar, basically, you have to sacrifice something to get a combined body. The most logical choice is where the figures are combined. In the case of a "whatsits head on whosits body", it's the neck. I think Optical approached it differently, but my combined figures heads and bodies never left poser - just the necks. The necks were re-assembled in a modeler and the whole mess was assembled in Poser. A good many modelers have the habit of "correcting" or otherwise changing .obj files. If you bring a whole head into Cinema, for example - it's ability to use old morph targets after that is fried. Some good plugins for various modelers have likely been created that perhaps keep an .obj winding order/vertices intact. I'm not sure, but I think the Habware .obj import/export ones for Max allow this. Another potential problem to consider when slapping this on that is: Usually when a part is moved at the core (.obj file) in poser space, the morphs must be moved in a way that doesn't cause an offset problem (they are no longer in their original created positions). This is why Morph Manager was suggested. Also, from my dabbling, it seems that the morph injection technology is not affected by offset morphs.

.