dariop opened this issue on Apr 02, 2003 ยท 14 posts
OpticalSingenoid posted Thu, 03 April 2003 at 12:17 AM
MegaJar, you can't! You need a modeler that gives you access at the Vertex level. I had to move each vertex from V3's Neck to match V2's upperneck. That's because they were offset a bit. And as NetherWorks said, if you move the head or the bod, then you'll run into probs with the MTs. That's why i elected to do the sewing between necks. The loss of MTs is less crucial. But, NetherWorks did a great job of creating custom MTs for that part to simulate the important ones! Patricia, you read my mind... If there's another election, let it be a woman this time! ;-) Marco