Forum: Poser - OFFICIAL


Subject: WIP - Need advice on a texture

Cyhiraeth opened this issue on Apr 03, 2003 ยท 7 posts


hauksdottir posted Thu, 03 April 2003 at 4:16 AM

Cyhiraeth, Actually, a more detailed texture map WILL help a lot. Look at the DAZ critters without their maps! (one click on the eagle, for example, will convince you) For this unicorn, I'd strongly suggest coloring the hooves and perhaps adding a bit of sheen to them. Don't forget the cloven bottoms!!! Around the nose and fetlocks (ankles), the hair is so short that the skin underneath shows through. Decide if your unicorn is an albino (pink skin, red eyes) or a pale grey (black skin, dark eyes). Then add a wash of pink or grey to the extremities and blend it so that there is no demarkation line. You can add a bit of glisten so that the inside of the nostrils looks damp. If a grey, then a hint of dappling on the flanks (butt) is very natural. What color is the inside of the ear? Is your horn going to be "bone" color? Metal, crystal, magical? A touch of Noise, as Gorodin says, works well to soften a texture. If you are using PhotoShop, add Noise (monochromatic!), then Fade it back. A tiny bit of Motion Blur at assorted angles within Selected areas is a fast approach to hair... then you can go in with the Brush tool. There are freebie Brush packs for making fur. (Bloodsong's site, or Lynn's?) Remember where hair is short (like the nose and the bony hocks), and where it is longer (the fetlocks and back). Don't paint the higlight on the eye... let your spotlight do it so that it matches the lighting on the rest of the unicorn. Once you have the paint job set... make the bump map. You'll want the hooves to be smooth, except that the line making them "cloven" needs to be emphasized. Now is the time to roughen up the edge of the hair where it meets them. The furry areas ought to match the painting that you've done, so copying your texture map and turning it into a grey scale is the fast way to begin. A bump map doesn't have to be applied at full strength, but you might still want to vary it in places. A different bump map on the horn will emphasize its boniness or sleekness. You'll probably also want a transparency map for the lashes, mane, and tail. Again, vary the brush work, and make the ends wispy. I prefer to work on many layers so that I can control the translucency and blending modes of the various layers and try different effects without ruining what I've already done. For this freedom to experiment, I'm eternally grateful to PhotoShop. :) BTW, Shadownet's unicorn is way cool. However, the head appears a little large in proportion to the delicate nature of the rest of him. You may wish to find the free Arabian Head morph targets (Daio or Bloodsong?) and apply the morph to trim the nose and dish the face, then tweak. I'm not sure that the morph will work on this head, but it is worth hunting down and trying. Anyway, you're on the right path, keep at it! :) Carolly