pauljs75 opened this issue on Apr 02, 2003 ยท 23 posts
pauljs75 posted Thu, 03 April 2003 at 10:59 AM
Anyhow... I hope this might help others out there curious to how the image was made. Since I did say that no texture maps were used in the actual rendering. This is a neat way to add fancy coloration to Bryce boolean objects (the surboard is one of those standard boolean presets) which one cannot UV map. Also note that this technique can come in handy for blending together different Bryce materials.
The images above were not necessarily rendered in the order shown, but were used more or less that way during the layering postwork.
1. Background layer. This has the subject hidden during render. This layer was also given a blur for a DOF effect. It was also used again, with a mask of the subject cut out. That way I could remove the extraneous bits (look closely and you'll see the loose polys) that I wanted to remove. (I guess I still have some things to learn when playing with poser and trying to make things posable.)
2. This layer has the subject in it. A mask of the subject was used to remove the background stuff. This was done for a DOF effect.
3-5. Pretty much the same as layer 2. It has the subject, but different colors & textures were applied. Also note that one can adjust coloration, contrast, etc. to these layers independantly. These layers were placed over layer 2. Creative use of masking on each layer reveals the layer below. More or less the airbrush was used with the mask for soft transitions and the draw tool for crisp lines.
6. This layer is a distance mask render. I didn't use it much on the subject itself (I wanted to bring it out more than this mask would show), but came in handy to blend the background layer so a DOF effect can be created. It works by having two duplicate layers. One blurred, and one above it with this mask. Controling the layer strength then controls how strong the effect works. I used this because Bryce 4 doesn't have a DOF during normal rendering. I suppose you could also use this in Bryce 5, if you wanted more control during postwork.
7. This is the mask used with most of the layers above. If you look closely, all the stray bits were removed from the mask itself. I ended up merging this mask with layers to erase everything but the subject. Then later freehand masking was done for the color work.
8. This is the completed, postworked image. Flaws were cleaned up, effects painted on, etc. Basically the result of merging all the layers and seeing what else it needs.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.