bonestructure opened this issue on May 24, 2000 ยท 5 posts
Lemurtek posted Wed, 24 May 2000 at 10:47 PM
Here's the process I used for Krysta. I loaded the original p4 nude woman object in the geometries (if you export an object from within Poser, it won't be positioned right) into compose (free stuff). Delete the part(s) you don't want, the head or whatever, then resave the object under a new name. Now load the new object into whatever Modeler. In Lightwave modeler, I didn't bother rescaling the model, but if you need to do this, you can do it with Objaction scaler. Once you have the main body, minus the head, load the new head and position and scale it to match the body (don't move the body). Then save the new head under a new name. Load the headless body back into compose, then load the head obj into compose, make sure the merge with current object is checked. Then make sure the group of the part is named exactly like the part it is replacing, it might load in as default_group, depending on the object you stated with, and whether your modeler changed it. Now save the complete object uder a new name. Now, load the CR2 file of the body you used into a text editor, or into Cr2Editor (free stuff) Change every occurance of the old object filename into the new one you saved. Save the Cr2 as a new name in your Libraries/character/whatever folder. Now you should be able to load in the new character (it will show up in the Libraries window under figures.) You'll need to adjust the Joint Parameters to make it pose right. There may be an easier way, but that's the way I got things to work. Regards- Lemurtek