ok, here's what i have to do: i have bryce, which can make terrains out of height maps(where white is the highest and black is the lowest). I need to make a height map out of these measurements. I made it so that white(255) is 43, and black(0) is... 0. This makes it so that in order to make all of these relative to each other, i multiplied all of the numbers by 5.9. Then i used that number as the colour value. now i have to make it so that there's a perfect gradient to each other adjacent point. not easy, i think.