SimonWM opened this issue on Apr 07, 2003 ยท 4 posts
wdupre posted Mon, 07 April 2003 at 10:46 AM
yep that seems to be the problem as far as I can see. as for making the bangs completely transparent as I said you need to remove the 2d image map node from trans and trans edge here is a mat pose that will work for both P4 and P5: { version { number 3.0 } prop figureHair { material Bangs { NsExponent 100 tMin 1 tMax 1 tExpo 0.6 transparencyMap NO_MAP ReflectionColor 0 0 0 1 shaderTree { node "poser" "PoserSurface" { name "PoserSurface" pos 10 10 showPreview 1 nodeInput "Highlight_Value" { name "Specular_Value" value 0 0 1 node NO_NODE file "" } nodeInput "Transparency_Max" { name "Transparency" value 1 0 10 node NO_NODE file "" } nodeInput "Transparency_Min" { name "Transparency_Edge" value 1 0 10 node NO_NODE file "" } } } if you copy that section of code and save it as a text file then change the extention to .pz2 it should work to turn your bangs transparent in render. you can also use this mat pose to do the same with any section of the hair by changing the material name so to get rid of the bun mess you would change this: material Bangs to this: material BunMess hope that helps Will Dupr