HellBorn opened this issue on Apr 06, 2003 ยท 14 posts
HellBorn posted Mon, 07 April 2003 at 4:56 PM
I don't think the problem is the texture. It's 2048x2048 in size and compressed using highest jpg quality settings witch means that you can zoom in quite a lot before you even can see the effects of the compression. Also if you look at the top deck there is no 'smearing'. It only happens at the sides and if one checks close it goes all the way back except for the place where it meet the flatened sphere with the shaded white smoke material' that I used for the water foam. The effect get's worse the higher quality I use. It's hardly visable in Preview mode, gets bad in Final and really bad in brodcastmode. However.. It seems as it get's a lot better with the bicubic setting butt I have to make a bigger test render to be sure. But if so, I can for sure not understand how the 'none Oversampling' I used can make something 'smear' like that? Thank's for the line in the water tip, it's something that has anoyed me for long.