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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
No, you don't have to uninstall P4. Both run together quite well. P5 has an option of using its own Runtime section or the P4 runtime, which does create some subtle confusions for P4. But it's not a big deal...
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Nice pic, I like the dress, and the background reminds me of the school pics they took in grade school. I can't help you with your render question, but, as to your other question , no you do not have to uninstall p4, p5 installs to it's own directory. Check CL's website, I think they are still offering upgrade pricing that is fairly reasonable. John
Is it possible in P5 to get reflections like this and still have transparencies without "clear plastic" where the areas are supposed to be transparent? Not as far as I know. Can both be run on the same machine? Yep. I'm testing stuff in P4 after checking in P5 and both work. (Well, as well as P5 can be said to work. Stupid thing forgets how to use MAT files now, on occasion.) My P4 and P5 happen to be on separate drives, but I don't think it's a requirement. That's just how it ended up for me due to hard drive size considerations. Gorgeous texture, btw!
No need to kill Poser 4 if you install Poser 5. You can keep your runtime too. Poser 5 can use multiple runtime folders. You can also import pz3 files made using Poser 5 into Vue (may have problems if you use a Poser 5 runtime folder as Vue will only look in the Poser 4 runtime folder). Peggy
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"Is it possible in P5 to get reflections like this and still have transparencies without "clear plastic" where the areas are supposed to be transparent?" Yes, I'm sure you could come up with something that would look very similar to what you've shown. The P5 materials section is very powerful, once you get your head around it. Creating invisible areas contrasted with highly reflective areas is straightforward, if a little tedious. There seem to be occasional places where you can get P5 for $100 and I believe Amazon has it for $150 just now.
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The shader nodes allow you to set a "value" for things like reflections.. For instance, you can set up a black and white polka dot map, use that as the value for a reflective, apply it to Victoria, and ONLY the black parts of the polkadot map will show reflections. Example above, done only with procedurals and a reflection map. You could, of course, use true reflections rather than a refmap and render with raytracing.
You go as high as you can in the library panel, until you can see the "Poser 5" folder, then you use the dropdown menu and select "Add New Runtime".
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