cenozoite opened this issue on Apr 11, 2003 ยท 13 posts
cenozoite posted Sat, 12 April 2003 at 1:38 AM
Hi everyone. Thanks so much for all the very helpful suggestions; I really appreciate them and I'll be giving them a try right after I finish typing this message. On the subject of shadows, I didn't actually mean literal shadows, sorry about the mistake. I have the master "display shadows" option turned off at all times, so unless lights act independently of this setting the shadows themselves aren't the problem. It's more just, one area of a figure (on the side where the light is) is more illuminated than the other darker side by sheer virtue that the light is coming from one direction rather than all of them. The other problem is that I'm not trying to get just one good shot from one angle, but rather have a whole scene that's perfectly lit from all angles, so I can move the camera around and do a hundred different renders that all look the same lighting-wise without having to touch the lights even once. I should also point out that I'm still a bit of a novice and not that familiar with the "parent" and "point at" options. I know they're covered early in the manual but I didn't quite get the concepts when I read about them, other than the obvious one of pointing a camera at an object. I don't know what parenting or pointing-at a light would do, but I don't want the lights attached to any one figure more than any others, since I might have ten figures in my scene and want them all illumined all the same all the time from all possible angles. Anyway, some of the solutions mentioned do seem to address that goal so I am going to try them out presently. The "glowball" looks like it actually consists of several thousand individual lights arranged in a spherical pattern, which would probably crash my system. But, maybe it only looks like that in the preview. I'll try it and check back, thanks! :)