![](https://live.cdn.renderosity.com/forum/_legacy/file_54341.gif)
This one, for instance. It's over 1600 frames, and only the last few seconds at the end might possibly come close to your requirements. And I had to edit the .bvh file *before* importing it into Poser, just to make sure the joint hierarchy used the same naming conventions as a Poser figure's internal bone structure (hip, rThigh, rShin, rFoot, etc.).