Last step is to pose the figure, set lighting and other stuff and then render. Be careful with the joint parts of the mesh - if you don't have enough polys, the parts might get out of order. Don't use extreme poses. If you want more body parts poseable - like the fingers too - then of course you need to do the above steps for those parts too. Above is the finished render. I did not try to animate her, cause I never did animation and don't know how to do so in Poser, but you'll figure that out if you want. There are lots of tutorials out there for this stuff too. I believe there is an easier way to do the boning if you have PoserProPack or Poser 5. You could also use an existing PHI file or the bones, but I think it is better to do it from scratch. On a side-note: you could do that all in Anim8or too, I believe, but since you asked for Poser, here you go. I've never boned a model in Anim8or, but it is capable of it and does animations too http://www.anim8or.com Hope it helped a bit. Have fun!