TrekkieGrrrl opened this issue on Apr 20, 2003 ยท 12 posts
Sue88 posted Sun, 20 April 2003 at 3:31 PM
Hmmm... I've just done some experiments and the only good results I got was with luuv. I know you said that it doesn't work with tS3 though. You might send an e-mail to Clint and ask if it was possible to make luuv compatible with tS3. Or you might check out the later versions of trueSpace. If you liked what you saw in 3.2, you would probably love the later versions, they have a lot of really nice tools in them. Especially 6 and 6.5. I tried Compose, but it seemed to take forever to read the .cob file, so I gave up. I tried Lithunwrap, Crossroads and Vue, but none of them worked very well for morph targets(if at all). At least that's how it was for me; I don't know if somebody else has a method that would make them work. If you try the newer versions of trueSpace with luuv, here are some things to keep in mind: - when you import the object into tS, disable luuv's autoscale. (Right-click on its icon to access the options.) Then, manually scale the object (you can do this in the Object info panel by multiplying the x, y, and z sizes by the same amount (like *20). - Do not move the mesh and do not add any vertices. - Before you export the object (ALT-click on luuv to export)resize it again (divide the x, y and z sizes by the same amount you multiplied them before - like /20. Good luck!