Desdemmonna opened this issue on Apr 21, 2003 ยท 10 posts
Incarnadine posted Tue, 22 April 2003 at 11:31 AM
Simple latex; start with a solid colour base, jack specularity to max, ambience to <10%, reflection to between 10-20% (depends on taste) and pehaps a trace of metallicity. You can also, if you have the UV map, custom paint a set of trans and bump maps for whatever clothing item you are working on. These should be applied in separate channels (applied parametrically) if you are working with a procedural tex as per the above recipe.
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