Forum: Poser - OFFICIAL


Subject: A Question for Blackhearted/Experienced Poser users

Omadar opened this issue on Apr 22, 2003 ยท 10 posts


Mason posted Tue, 22 April 2003 at 4:44 PM

Also here's a trick to cut down on memory usage. If you have a lot of orcs in a scene and don't want to render them to background and they don't pose or move (like a crowd scene or ambient actors in a scene) you can do this. 1. Pose an orc with a generic standing, fighting, walking, whatever pose he will be doing in the scene. Assume he's standing around. Set some facial expression etc and put all his clothes on. 2. Using the poser obj file export, export the orc with all clothes etc to an obj. 3. Reimport the obj and fix up any bad materials. 4. Save this static obj as a prop. 5. Now do this like 5 to 10 times with a varying of poses and expressions and create a prop dir of static orcs in stock poses. Now simply populate your scene with these static orcs and place them about like they are doing something. Also scale each up or down slightly to give them variety. Here's what you gain: 1. Everything about each orc is now in one prop. If the orc had a shirt, shoes, pants, posing hair etc that can add up to a lot of figures in you scene. Now he's just one object easily moved, hidden or deleted. 2. Reduction of figures. Instead of 5 figures (orc, shirt, two shoes, pants, misc) you now have one static prop. 3. Processing time is reduced. Poser does not have to maintain magnets or pose parameters for all those orc body part positions. 4. Memory is saved. A cr2 with clothes, shoes, shirt and orc can be huge. Imagine having 10 of those is a scene. The prop will be way smaller. Just the obj info, a section to describe the prop and a material list. 5. Reuse. You can quickly populate a scene without posing each and every orc every single time. You can even put 4 or 5 into a group and save that as an obj or as a collected prop then just bring that whole prop in as one object. This technique works great for ambient crowds, guards, party guests etc, just about anything that doesn't pose or move but you want to maintain as 3D. It also works great for those room building packages people sell that are seperate wall, floor and ceiling pieces. Just create the room then output as one obj. Warning! There can be a problem with materials. If the orc's skin is called Skin and the shirt's material is called Skin then when you make the combine obj both shirt and orc will get the same material. This rarely comes up however but be aware of this.