Ed opened this issue on Apr 24, 2003 ยท 8 posts
whkguamusa posted Thu, 24 April 2003 at 5:03 PM
One point to clear up, You will get an alpha channel but none of lighting effects will be masked. I think Carrara depends on the edges of mesh in the scene to generate the mask edges. The same is true for the volumetric objects like clouds & fog - no mesh-no mask. Checking the g-buffers and having visible lighting effects can at times cause an animation render to crash or error out. mdc