Forum: Bryce


Subject: Help with a couple of .3ds files

tempest967 opened this issue on Apr 25, 2003 ยท 27 posts


Baument posted Sat, 26 April 2003 at 5:44 AM

Attached Link: Baument.com

When constructing a model in max that is exported as a 3ds.......... The 'stack' in max contains information relating to the past operations on the model. Some of these operations effect the rotation/pivot locations of the objects and the information will spill forth into the exported model. It will look fine in max but upon export/import the objects explode. Booleans and edit mesh attachments are the biggest offenders that cause this problem. The only real fix for it is to do a 'reset xform' on the entire model before exporting from max. If you paid for it, I'd contact the seller and inform them of the problem. Explain that the author needs to do a reset xform (found in the utilities panel) on the entire model before exporting. This will fix all 'exploding' and rotation/size problems. Hope that helps! Ed