amboni opened this issue on Jun 01, 2000 ยท 8 posts
Lemurtek posted Thu, 01 June 2000 at 1:39 AM
It's tricky alright. There are basically three solutions, 1 is very good but expensive, one is free but take hard work and practice (and lots of ram), one is free (or at least cheap), takes hard work and practice, drives poor Lemurs insane, but does have some good points, but not so many. The good one is to buy Deep Paint 3D (and maybe Texture weapons as well) Deep Paint allows you to paint on the object itself, in a Photoshoppy kind of interface, Texture weapons allows you to actually create UV maps for objects that have none, and has other fancy mapping tricks. Very nice, but Ka-ching, that'll be $800, $1200 with Texture weapons. The first free one is to load both your paint program and poser, save the pic as you work, and Poser will update it, and you can match up the seams visually on the Poser figure. Tedious, but it works. The second free one is to use Painter 3D, which came with Poser 4, or can be found quite cheap at autions and such. Basically, you import your object, create a new texture map (if it's for poser, you'll need to flip it upside down) and then select the show mesh option. Now paint on the bitmap, and your strokes will show up on the 3D object, so you can visually match up seams. You can try and paint on the 3D Object itself, but if you do, Painter 3D will "connect" the texure maps across the seam, drawing a feelthy, nasty streak across your heartwrenchingly beautiful (did I mention you hadn't saved it yet?) texture. Hello? Earth to alien Painter 3D programmers? What WERE you thinking? Sigh. Basically, you solve the problem with brute force or money. I'd vote for money, if I had any. Regards- Lemurtek