Forum: Poser - OFFICIAL


Subject: Multiple poses

ssalter opened this issue on Apr 30, 2003 ยท 14 posts


Jaager posted Thu, 01 May 2003 at 3:26 PM

I did not mean not to use the X or Z (or Y when you get to 90 and have gimbal lock). I mean rotationing like an ice skater - the universe Y axis. That defines which way a figure is facing. If a pose(1 frame pose) is saved with the hip at zero to the front camera, it can be used in any scene. Then BODY can be used to deterine the direction faced and position on stage. Does doing it this way cause a problem between key frames? I am just saying that everything internal to a figure should be saved as a stock pose. It should not include the stage position unless it is intended for that one single purpose. Done properly, clicking a series of poses, the figure loks like nothing so much as a worm on a spear, with the spear going through the front of the hip. But if you turn the figure with BODY Yrot, these same poses will not affect the direction the figure is facing. I certainly use the hip rotations - use them a a specific way. Always Xrot first - bend forward/lean back - then the Z or Y rot to roll to belly or back. Why? I have JCM that automatically add in gravity effects to the body parts that need them and unless the figure position relative to the horizon is done in a predictable way, the gravity morphs do not show the proper effect.