Forum: Poser - OFFICIAL


Subject: Eovia Corp and CuriousLabs inc. - Announce Strategic Partnership

Ringo opened this issue on May 01, 2003 ยท 24 posts


bijouchat posted Fri, 02 May 2003 at 3:17 PM

import as vertex models, polymesh per material, and scale up the entire scene 2100 percent after import. Daz's figure eyes are horrible, except for V3. Use eye props with all other figures. I recommend Blackhearted's and Cake1's props. With C1 eyes, delete the middle material in the vertex modelller, so you don't get artifacts. Everything should render fine then.