Zhann opened this issue on May 06, 2003 ยท 23 posts
Rayraz posted Tue, 06 May 2003 at 11:25 AM
For the gradient shadows you'll have to fake GI with a light-dome. The reallife gradient is produced by different amounts of bouncing light getting to different area's of the object. You could also make a grey GI-render to act as an ambient occlusion map and layer it in a 2D-app for more tweakable GI-effects.
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