MaxBeckett opened this issue on May 05, 2003 ยท 7 posts
bijouchat posted Wed, 07 May 2003 at 8:19 AM
ahh, well this depends... I would use a texture mapping multiplied by a colour if there is no surrounding environment. However, if the object is within a scene, I would rather the metallic object to reflect its surroundings (this is more realistic). so I would use a value multiplied by the colour then.