Ringo opened this issue on May 01, 2003 ยท 42 posts
marcq posted Wed, 07 May 2003 at 9:03 AM
Hi, Bijouchat, Thanks for all the info. I've always assumed exporting the world is bad but have never tried that to see what happened if you did. Regarding your other comments: I do import scaled and have not yet noticed a problem with my uv mapping. Lips, eyes, etc seem to come out in the right place. On the automatically associating shaders with polymeshes, I do get a shader per mesh and these may contain the texture maps (if there are any for that mesh) but they aren't my 'final' shader. If there is transparency, I need to fix it for Carrara and I usually need to adjust other things like highlight/shininess. I'd like for my preferred shaders to be automatically associated with meshes (just a wish list thing). Do you find the shaders created on import useful in general? I've found they need lots of hand mod. And instead of mod'ing again on import, I delete the older mesh and reimport (using grouper to strip all channels) and move my previo0usly created shaders back onto the new figure one by one. Grouper's reduction of groups really helps speed that along. Is there a better way? Thanks! Marc