Forum: Carrara


Subject: Eovia and CuriousLabs announcement.

Ringo opened this issue on May 01, 2003 ยท 42 posts


bijouchat posted Wed, 07 May 2003 at 10:50 AM

the uvmapping is not messed up by rescaling on import, the relative positioning of various parts of the scene is. I am regrouping meshes by selectively exporting several obj files and then recompositing, regrouping, and rescaling the completed scene inside Carrara, without the use of Grouper. regarding shaders... I don't find the automatically created Poser shaders useful usually, except for the texture maps. I create/edit shaders and save them for reuse again by saving them back to the shader library. Drag and drop is my friend ;-) Some items such as eyelashes, eyes, etc do not take uvmapping correctly at too small a scale. I regroup objects so that I can rescale the scene to a proper size without a problem. I don't like Grouper as its too confusing for me to deal with when working with a large scene, it generates too many objects and makes things needlessly complicated. I would have to export the scene part by part to Grouper, and I discovered I can save lots of time by exporting several objs straight to Carrara. I like having the whole background grouped together as one object, etc. Yes this ends up creating a longer shader tree but this has never been a problem. (I use layers list, that solves the problem of having many materials in one group). I get finished prepping a Poser scene for rendering a lot faster this way, literally in a matter of minutes. Drag and drop premade shaders and I'm on my way to setting up my lighting and getting to the rendering room. Also Mac users cannot use Grouper, and this prompted me to think about an easier way to export (a friend of mine is a Mac user). My method is a way to group objects by their positioning and importance in a scene on export from Poser to Carrara. but if I could just read in a pz3 instead... life would be grand... g