nemisis opened this issue on Jun 04, 2000 ยท 5 posts
pem posted Sun, 04 June 2000 at 11:54 PM
How did you make the chest board? It looks as if it is just a simple box primitive witht the marble shader applied. To see an edge, you will need to do two things: create a bevelled edge on the object and adjust your lighting to emphasize it. If it is just a box pimitive, go to the modelling room and go to Edit > change to another modeller and open it in the vertex modeller. Change your view to 4 views and in the TOP view click on the top to select the top surface (alternately, pick a side view and select the top surface using the marquee tool to select all of the vertices that make up the top surface). Then select EXTRUDE and extrude the top surface a very small amount, say 0.1 inches, then select only the extruded surface using the same method as above and then RESIZE in X and Y by about 97% or so. This should give you a small bevel on the top your your box. Marquee select all of the top vertices that make up the lower and upper part of the bevel and SMOOTH ALL of them to give a roundness to the bevel when it is rendered. This simply reorients the normals and doesn't actually change the geometry so you won't see a differnce until you render. from the side your top should look like this: _________ / | | This may be enough to catch the light to indicate the edge, and should make your chessboard look more realistic. You may have to adjust the lighting to pick up the edge better. A high shininess value in the chessboard shader may help. Peter MacDougall