melanie opened this issue on Jun 04, 2000 ยท 49 posts
thip posted Mon, 05 June 2000 at 7:12 AM
Response from one more of the folks, Melanie. I first saw Poser in Computer Arts, too. Having a bit of traditional drawing/painting practice, I passed on P1 and 2, since even I could do better figures "by hand". P3, however, not only put my brushes into an early retirement, it also made me buy and learn Truespace and Bryce, for props and worlds for my figures. P4 happily made most of this "supporting work" unnecessary, so it was - almost - a dream come true. To me, the essential attraction of Poser is the openness of it: everyone can pitch in with the things (morphs, tex, props, figs) they like to do, and therefore do well, and the COMBINED use of all these "stock elements" can nevertheless produce quite personallized and unique works. I very much hope that the P5 team will make this strength even greater (i.e. better import/export and customization tools rather than modelling/rendering tools - why reinvent the wheel?).