maclean opened this issue on May 10, 2003 ยท 3 posts
maclean posted Sat, 10 May 2003 at 12:36 PM
I think I just answered the last part of my question myself. The figure-prop has a BODY and one body part. I wondered what would happen if I deleted the body part. Anyway, after some experimenting, I managed it. I transferred the obj pointer from the bosy part actor to BODY (in the declaration), then deleted the body part and updated the figure section (defaultPick, addChild, etc). It works fine, Now I have a single BODY with it's channels, which is perfect. Here's the old and new declarations --------------------- OLD ---------------- { version { number 4.01 } actor BODY:1 { } actor arch1double_1:1 { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:room creator:arch1double.obj { } } --------------------- NEW ---------------- { version { number 4.01 } actor BODY:1 { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:room creator:arch1double.obj { } } --------------------------------------- Can anyone think of any possible user problems with this? mac