ClintH opened this issue on May 27, 2000 ยท 25 posts
ClintH posted Mon, 05 June 2000 at 8:20 PM
hehe...Its a REAL bitch. Lots of time and patience. Thats just one of many steps in creating a figure for Poser. I use many programs in the process also. UV Mapper, PHI Builder, Poser, RDS and/or Carrara and Paint Shop Pro. Here is a 1000 foot overview of the steps.. 1) Create the Mesh. 2) Split the mesh up into body parts and name them. The hands are the hardest. You have to split all fingers at the knuckles. ;) 3) Export it as a OBJ file. 4) Check it in Poser as an OBJ for reversed Polymesh Normals. 5) Run UV Mapper on the OBJ file to create the T-Map template. 6) Run PHI Builder to create the heirarchy structure for the figure as well as Inverse Kinimatic chains. 7) Import the PHI File into Poser. 8) Edit the Joint Parameters in Poser via the Joint Paramaters window. 9) Paint the T-Map It takes me months to do a single figure. Thats working about 2-4 hrs per day. The more I do the faster I get. The first one almost killed me. When I was learning all of this stuff it was a lot of trial and error and a LOT of help from my good friends here at Renderosity. I now have a procedure written down...with key things I MUST remember to do at specific steps in the process. Like Exporting my figure at x=0 y=0 and z=0 with a scale size of 1.5% from RDS/Carrara. Its really nice when you get one 100% done and site back and see something that you brought to life, so to speak. A suggestion for anyone starting out with figure creation is this. Start with something on the easy side like a hand, forearm and upper arm only. Dont split the fingers on the hand. You will have only 3 objects to deal with. Hand, lForearm and lUpperarm. Do all the steps so that you have a poseable arm in Poser. Once you can do something like this then move on to something like a neck, chest, abdomen, lThigh and rThigh. Do the same with it... Basicaly build your skills. Dont try to do a complete figure to start with. You more than likely will get frustrated and give up like I ALMOST did. A compelete figure can have as many as 50+ seperate parts. Creating a PHI file and setting all the Joint Parameters for 50+ parts will drive you mad..really. Its very fun but at first can be very intimidating and frustrating. Anyway - I'll stop typing now. If you have anymore question please feel free to post. I really enjoy helping new figure creators get going. I'm currently helping BigSerge...BUT He seems like he has it under control now.. ;) Cant wait to see more of his Dragon figure. Take care, Clint PS - Check out my site...I have a few figures there. I hope to be adding the demon soon. Hawkin-Z GraF-X
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))