_dodger opened this issue on May 13, 2003 ยท 6 posts
_dodger posted Wed, 14 May 2003 at 5:24 AM
BTW, perl is an 11 meg installation that's useful for EVERYTHING! Perl can be used for all sorts of stuff. Automation, batch processing, database interaction, text file munging, and so on. If you're good with geometry and Perl, you can use a Perlscript to generate OBJ file primitives of all sorts. That's just the beginning. It's an almost trivial task to create deltas from a morph target without Poser running at all. Or, better yet, to batch them! Using the Image::Magick Perl module available from CPAN, you could roll your own rendering engine if you felt so inclined, and render in the background while you hang out on Renderosity. Of course, the more complex the task, the more Perl and programming knowledge in general you need. Building your own raytracer is no petty task. But it's doable. In this case perl wouldn't be the fastest thing to do it in, but it could be done. Complete with radiosity. On the other hand, making something go through and concatenate all your collected V2 morph dials into one single CR2 would be a piece of cake, at least once I get this module done. And you wouldn't even need this module to make a simple package checker to verify that you didn't leave out a texture map or an OBJ file. Or validate that your paths are all small enough for a Mac. That could be done in less than twenty lines as is. B^)