Anthony Appleyard opened this issue on Jun 06, 2000 ยท 15 posts
STORM3 posted Tue, 06 June 2000 at 5:27 PM
One of the best ways to experiment with lots of Head/Face Morphs and keep the memory cost down is to use the P4 Woman's head in the Additional Figures Library (where the skeletons and stick figures are). Loading these figures with the face/head morphs, or even a number of different versions allows one to create the look one is aiming at, save the final look as an amalgamated morph target and load that saved morph into your regular P4, Eve, or WWG figure. This keeps the memory cost down in the full P4 figure. Loading all the head/face morphs into the full figure one is using for a render is just a huge consumption (and waste) of computer memory. I am trying to create additional morphable body part figures for areas such as the chest and hips, which also have many morphs available for them and use the same technique as with the head figures. Momodot if you are thinking of making pre-loaded morphs available why not just create a head or whatever figure bodypart with them and reduce the file download size. Apart from spawning and amalgamated morph one can always use Morph Manager to transfer the Morphs. STORM