Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Sort of, DreamizM. Actually it's generic rules that can be uesd with any RPG rules. It's set in the future (about 200-400 years depending on what "generation" you play.) The game-world is a combination of Robotech, Star Trek, Starship Troopers (animated-AKA "roughnecks") and my own insanity. It has the "marines" from Roughnecks and Aliens as well as Mecha like robotech and classic Anime. The players are members of "The Terran Defense League" - a combined force of humans and several alien species - that acts as a collective government as well as a military force (think starfleet only more militant...) It has parts that are classically Cyberpunk (such as cyberware and military net-runners). The "enemy" is the standard insect "horde". The difference is that these bugs are more intelligent and act similar to the borg in their tactics and mentality. Did I mention that the bugs are really a genetically engineered race of bio-soldiers created by the human's ancient "parent" race that died over 1 million years ago? I have modeled almost all the equiptment for the TDL side and a bug from the enemy (know as the Ktthlke (pronounced Ka-tith-lik), including a full set of marine body armor (I'm converting the armor to poser props...almost done.), weapons and even the ammunition for the projectile weapons (every single round type...the TDL doesn't use many energy weapons because they are susceptible to countermeasures.) All the small-arms have written descriptions that detail everything including theire history, how to use them and what the actual muzzle velocity is and what the actual accurate ballistic force would be. Some of it reads very much like a military manual which was the idea all along. All in all it represents about 10 years of work and reams of text...all I need to do now is to paginate it and do the page layouts. As for the weapon above: The M91 SMG / Carbine is a caseless 10mm sub-machine gun that is fed from a 100 round helical magazine mounted on the top-rear of the weapon. The unit contains a target tracking system, IFF, and laser range-finder that is tied into the CID combat helmet's targeting display. Range-to-target, target vector/velocity and aim-off are all computed in real-time and, along with other target and weapin data are displayed on the heads-up display in the faceplate of the helmet. Air-burst and indirect / proximity rounds are programmed in the firing chamber just before the round is discharged via a magnetic coil around the chamber. The coil is charged in a binary pulse and is capable tranmitting 32k of data at a firing rate exceeding 1200rpms or about 20 rounds per second. The M91 firing system is comprised of a standard blowback operated feed mechanism (magnetically assisted/dampened to allow for variable fire rates). The electrical firing system ignites the caseless propellant block while the electromagnetic round accelerator (mounted along the barrel axis) provides even higher velocity to the projectile. The combined force of propellant and magnetic force project the round at speeds nearing mach 6. The resulting force is capable of penetrating several inches of steel. Mounted co-axially with the main barrel is a short-range flamer containing 12oz. of Monodextronitronol-36, a highly volitile chemical that foams to 2500% of it's liquid volume when not under pressure and burns at a temperature of 3200 degrees farenheit. There is enough chemical for 12 1-second bursts. Range is 10 meters. Total weapon weight is 8.5 lbs. (4.1 Kgs.) loaded, with a dry weight (unloaded) of 4.4 lbs (2kgs.). Interested? Want to find out more? e-mail me at kyrin@unitedgator.com
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Attached Link: Free SMG model.
M91 10mm Caseless SMG. This is a model from an RP-game I am writing. Part of the illustrations. (Poser doesn't render it worth a flip). You can use the model any way you want, just don't sell it. But can y'all do me a favor and visit http://www.unitedgator.com they are letting me host the picture there.