Sun, Dec 1, 12:57 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Face texture map "slipping" in Bryce??


nontroppo ( ) posted Thu, 15 May 2003 at 9:20 AM · edited Fri, 29 November 2024 at 7:39 AM

file_58606.jpg

This grotesque creature is what I created when I applied a Vicki head texture in Bryce, after posing her in Poser. It seems that when I give her an extreme expression, the texture map doesn't move to accomodate it like it does in Poser. The body didn't really work either. I've done less extreme positions and it was fine. What can I do?!


tasquah ( ) posted Thu, 15 May 2003 at 10:03 AM

ewww looks painful


Lyrra ( ) posted Thu, 15 May 2003 at 1:39 PM

the positioning of the mesh shouldn't change anything. Check and make sure you haven't scaled or shifted the texture by accident? And you exported/imported as obj, right?



ringbearer ( ) posted Thu, 15 May 2003 at 3:42 PM

Isn't the teeth and inner mouth on the body map? You may need to check each part and make sure it has the correct map, mapping mode should be parametric. Arleen

There are a lot of things worse than dying, being afraid all the time would be one.

My Gallery


nontroppo ( ) posted Thu, 15 May 2003 at 7:01 PM

Yes, I did export as an OBJ. The scale looks right to me - eg. the nostrils are the correct distance apart. It looks like everything has slipped down a bit, that's all. On the body, parts of it (eg. the upper neck as you can see here, and also half the arms and other things) are white - the body texture map didn't cover them at all. It's driving me mad!


ringbearer ( ) posted Thu, 15 May 2003 at 7:41 PM

Which version of Bryce are you using? You may need to rotate the map 180 on the x-axis.

There are a lot of things worse than dying, being afraid all the time would be one.

My Gallery


nontroppo ( ) posted Thu, 15 May 2003 at 7:45 PM

I'm using Bryce 4 and Poser 3... but the map looks the right way up to me??? At least, the head does. Oh, you could be right about the body texture though. I'll try it.


Spit ( ) posted Thu, 15 May 2003 at 9:27 PM

Did you apply the texture manually? If so this happens when one or more body parts is assigned the wrong texture..head instead of body or vice versa. I strongly suggest using Grouper before you import a Poser object into Bryce. (1) it will leave you with the same material zones that you use in Poser so it isn't as confusing (2) once an object is already textured, it's much easier to change the texture to something else because you can see what map is already on a mesh part (body or head or whatever)


nontroppo ( ) posted Thu, 15 May 2003 at 9:34 PM

Problems with Grouper: I mentioned this elsewhere, but it's crashing when I try to make the mtl file under the Repair tab. Also, since I'm using Poser 3, I can't assign two different texture maps (ie. head and body) to the same figure. I am doing it all in Bryce, and I've figured out how to select and group the head and body bits separately. The correct textures are being applied - I can tell this because, for example, she has nostrils and lips on her head so it's definitely the head texture there... just in the wrong place. Same with the body. When I do the exact same process but with Vicki in a less extreme position, it works fine. Tried flipping over the body texture - now she has tongues on her shoulders, and the rest looks just as bad. Kill me now.


Spit ( ) posted Fri, 16 May 2003 at 12:05 AM

Poser 3 and a millenium figure? Hmmmm...been so long since I've used Poser 3 I don't remember what the options on export are but I bet your problem is there somewhere. Looks like the neck isn't getting a texture and that would mess up everything else.


nontroppo ( ) posted Fri, 16 May 2003 at 3:00 AM

Wel, for anyone who's interested I've figured out the problem. It's because I exported the figure and the "dome window" object thing together. Even though I then ungrouped and regrouped everything properly in Bryce, this is what was somehow stuffing up the figure's texture map. When I exported the objects separately and imported them into Bryce separately to reassemble the pic, it worked. This is kind of irritating as I find objects hard to place precisely in Bryce, but I guess I'll get used to it.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.