Niles opened this issue on May 12, 2003 ยท 34 posts
Blackhearted posted Fri, 16 May 2003 at 9:32 AM
hey folks, "What is the texture layout like for Blackeyes? Can anyone maybe post a small template? Are they compatible with any existing textures, say V3 eyes? " not sure - i created them before V3 came out. its basically a square map, with the iris and eyeball covering it entirely. so even if, say, the V3 eyes were a touch different, you could simply take the V3 map and align it/scale it on the blackeyes template and it should work. im up north right now with no access to my comp, but if anyone else could post a blackeyes template i would greatly appreciate it. my blackeyes work best when lit directly.. they show up a touch dark in very low or indirect light (so in low light, i would recommend giving the eyeball an 'ambient colour' of a very dark grey, as opposed to black, which will bring them out more). however in direct light (ie: with an omni light or spotlight pointing in their direction) the irises form the proper depth shadows around the rims, and the eyes get the proper highlights. part of the problem with most eyes is the fact that they do not show shadows around the rim of the eyeball, in the eye corners. look at a real person's eyes - the eyeball, while light colored, gets much darker in the eye corners. and no eyeball is pure white, they always have a slight tinge of colour and are slightly greyish. "there are relflections for the blackeyes????? oh SWEET .... AHHHHHHHHHHHHHHHHRRRRRRRRRGGGGGGGGG it is for P5!! " rio is actually working on a texture that includes blackeyes maps and settings (not sure if shell release them separately, ask her) with some VERY impressive reflection maps and textures. she should be done with that soon so dont despair. thank you everyone for the positive feedback on my eyes. glad you like em. cheers, -gabriel