tebop opened this issue on May 16, 2003 ยท 5 posts
BeatYourSoul posted Fri, 16 May 2003 at 4:06 PM
First thing you need is a texture template image for the target model. This is a 2D image that shows the UV (texture) mapping of the model's geometry just for the purpose of creating textures for the model. Without this, there is no way to properly align the texture to the features. If the model doesn't have a texture template image, get UV Mapper, load the .obj file for the model, work out mapping (if necessary), and save the .obj and texture template(s). There are many tutorials (and messages in this forum) about how to use UV Mapper in this respect. There are some good tutorials on making human model and face textures for Poser (or whatever). CakeOne has a marvelous "put your face on a Poser figure" tutorial. The link to the website is on the right menu under "WebRing Top 15". ------> (then scroll down). Check out 3D Cafe's Poser and texturing tutorials as well as those here and linked from here. There is also a set of tutorials for creating textures for a full human Poser figure available here in the Marketplace. Although it involves using photographs from a real-life model, many of the latter steps work irrespective of photos or painted textures. Clothing usually doesn't have features that require exact placement (lips, eyebrows, nipples, wrinkles, etc.). You can get away with a repeating texture on clothes. Not on a human - if you want it to look even remotely realistic. Take your time (baby steps). Creating a good texture takes time, patience, and some learning. Good luck and watch out for LittleDragon to fill this page with valuable links!!! :) BYS