Niles opened this issue on May 12, 2003 ยท 34 posts
Blackhearted posted Fri, 16 May 2003 at 6:30 PM
ah - forgot to mention... one small issue when it comes to compatibility: my blackeyes textures are actually rotated 90 degrees counterclockwise. the TOP of the iris is actually the LEFT side of the map. so if someone is painting on highlights or something (which arent very necessary since the outer eye layer accepts actual light highlights) then there may be a slight difference in how they render.