Forum: 3D Modeling


Subject: Modelers and Modeling Applications

Moebius87 opened this issue on May 17, 2003 ยท 34 posts


Teyon posted Sun, 18 May 2003 at 12:14 PM

In Max, you can do this with the split or edge loop tool which I found very handy. LW has the Bandsaw tool as well as a knife tool which is also very handy for this. Again, I'm new to polys and these programs, so there may be other tools you can use also. Just be sure to make every poly count for something. I myself stuck to the bandsaw tool in LW to make this head because I understood what it would do. I then tried to use all the extra polys to make details that would be needed in the finished model. I don't think there's a row of polys there that I could do without and in this smooth shaded view, you can see how each poly played a part in the final model's detail. All I need do now is split open a mouth and add some ears. C4D probably has similar tools in it that can be used the same way. If you want to keep your polys low, try to make every poly you add mean soemthing. Ifyou add a row of polys (like with a bandsaw tool) then manipulate the points of that row so each new poly affects the surface in some importatnt way. This can be for just about anything. A really important feature these days are point weights. If your program supports this feature you'd do well to learn how to use it. That's the fastest and easiest way to keep your poly count's down while maintaining high amounts of detail. I hope this helped some. Poppi, I'm not nearly qualified to give the kind of tips you'd need for LW...you've been using it longer than me. :)