Moebius87 opened this issue on May 17, 2003 ยท 34 posts
bonestructure posted Sun, 18 May 2003 at 4:26 PM
Mostly in MAX, and they use a multi subobject mapping technique, that I've barely started to learn. At least for the ships. I dunno about other models from the SW gang. I imagine Lightwave has something similar to multi sub texturing, and probably C4D does as well.
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