Speedbump opened this issue on May 19, 2003 ยท 6 posts
SamTherapy posted Mon, 19 May 2003 at 7:03 PM
Several schoools of thought on this one, and naturally, I think my way is the best... Texture your model with the UV template, and render as normal. If you want to have the bits in between as see through, make a transparency map from the template. You could also make a composite texture by blending a regular skin tex with the UV template in Photoshop, then applying that to your model.
Coppula eam se non posit acceptera jocularum.