WindSprite opened this issue on May 18, 2003 ยท 22 posts
Moebius87 posted Tue, 20 May 2003 at 8:03 AM
Hiya stu (laughingnome), :o) Good to see you posting in here, chief. You're definitely going to get tapped for the thread "topology and edge loops" demystified for dummies. (i.e. M). Mak (virtuallyhistorical) wow! that's a terrific site and you guys make excellent stuff. Although I must confess that I am a bit curious about your work experience with muppets. :oP You've just been tagged and flagged as a resource for historical modeling. :o) WindSprite thanks for starting this thread. :o) Looks like we've identified a definite area of interest... organics! Master Teyon and I are definitely toying with the idea of a challenge, but we're not exactly sure how to approach it with all the different modeling apps involved. Any ideas? LOL! Yep, the folks over in the LW3D Forum wanted a hypervoxel (particle systems) challenge, and destroying my city seems to have been a good idea at the time. Poppi I like that you've joined in on the conversation with a challenge to model something your lizard. That's a very interesting starter... Shall we start a new thread and all try our hand at modeling a simple lizard? Baz I'd love to tell you how well your entry did in the LW3D contest... but I'm not allowed to let you know how well it was received by all the judges. Come to think of it... you should post a wireframe of your "lizard" for us to gawk at. :o) nomuse Did you ever sort out the problem with that boot of yours? Something about moving laces over, right? This is definitely the place to post mind-bending modeling problems like that. Can't guarantee intelligent answers though. Shanna So this is where you visit when you aren't in the Writers' Forum. :o) If you'd like... you could post up some simple reference images of some of these antiques that you'd like modeled. I think that some of the forum members here would be up to the challenge of attacking bits and pieces of it. Even if they don't actually model it, finding out how they would address the problem by laying out their work flow might be very informative. pakled "Wearables" are beyond me... after edge loops that is definitely something I would like to learn. In fact, a mini-tutorial on modeling clothes would be a real big help... do you think you'd be interested in sharing what you've learned so far? Teyon chief... care to "scare" us with a wireframe of your awesome Balrog mesh. I still don't know how the heck you managed to model that monster. We're on to something here, folks. :o) Don't worry... after this getting-to-know-you period, we're going to find our bearings and move this forum in a direction. Hopefully not backwards. :o) Thanks for all your replies! Keep posting!!! Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."