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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: **Tuttle/Pidgy** WIP building test...


MadDog31 ( ) posted Tue, 20 May 2003 at 5:14 PM · edited Mon, 25 November 2024 at 1:31 PM

file_59349.jpg

Here's a quick sample I put together on the terrains as a building...outside of the god awful brick matting, it's looking alright I think, just gotta figure out how to refine the brick stuff and get it the color I want.

MD


Rayraz ( ) posted Wed, 21 May 2003 at 2:49 AM

A nice trick to make the right color is to make a new image in your 2D-editor just with the colors you'd like to see on the bricks. You can just pick the colors you want with a standard color-picking tool, take a brush and paint. The brightness doesn't matter, the only important things are the hue and the saturation. Then you copy this colormap and paste it as a new layer over the original brick-texture and you set the colormap-layer to color mode (you could also make 2 colormap layers with seperate modes for hue and saturation). You can play with the settings for the right color-transfer to your original brick-texture. If neccesary you can make a mask for extra color-blending flexibility. Then you save this newly colored texture and open it in Bryce.

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pidjy ( ) posted Wed, 21 May 2003 at 4:20 AM

file_59350.jpg

Nice try MadDog!.. using the same technic you now may try to model the windows with the same terrain.. I mean just one terrain for the wall and all the windows details.. The technic I use for the texture is quiet simple, I start from a real brick wall pic.. I set my working window (photoshop) to 1024 X 1024 or 2048 X 2048 for more details.. and I choose the same terrain resolution in bryce 1024 or 2048.. I create the grey level map from the wall pic, adding the details I want for the windows and the doors.. then in the Bryce texture editor I apply my texture (image) and I try some different diff and ambiant setting.. I dont use any bump map as it's given by the grey level map on the terrain.. here is an exemple.. and believe me it works well!.. Hope this will help you to improve your Artwork. Cheers


MadDog31 ( ) posted Wed, 21 May 2003 at 8:49 AM

Thank you very much to Rayraz and Pidjy for the tips. I'm going to re-read them later once oxygen sifts to my brain (it's still the morning...hehe.) But those are great pointers. I'm currently switching projects BUT I'm using this technique as practice...I figured I could practice on another sample scene before I do higher-detail stuff on the real scene I want to do. MD


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