Forum: Bryce


Subject: QUESTION ON WATER

alvinylaya opened this issue on May 21, 2003 ยท 27 posts


scotttucker3d posted Thu, 22 May 2003 at 3:24 PM

step 4 - make the channels and colors look like this in the shallow texture editor. The altitiude is driving where the color goes from transparent color to volume color - mostly clear to deep blue. Notice we only use the transparency channel globally. This gives full control to allow murkiness if needed ; )