Treewarden opened this issue on May 19, 2003 ยท 6 posts
Treewarden posted Thu, 22 May 2003 at 3:25 PM
Your idea worked, but I used hmann's 3d worlds squares to do the basically the same thing. I created a new post as this one is buried and maybe it'll help others too. (see new post). The problem is, now I've got a sky dome scaled so high I doubt I'll be able to make a texture map big enough. If it's not one thing, it's something else...