maclean opened this issue on May 22, 2003 ยท 14 posts
tasquah posted Fri, 23 May 2003 at 12:43 AM
Yah what spit said. Posers going to uncompress it and convert it in to a BMP or what ever and stick it in memory. So if you have 3 or 4 or more in one scene and a v3 with hair and clothing your talking serious memory allocation. Not to mention bump maps. I try to stick to a 800 x 600 size image for textures for stuff like this . Anton says anything over 7 compression is a waste of space. How many texture maps are we talking about being loaded on the OBJ maclean ? I mean all the windows and walls and what have you's. What kind of poly count is your total mesh at ? I am really not one to talk about this though heck i am working on a simple prop with 1600 X 1200 textures maps.