Graviton opened this issue on May 23, 2003 ยท 72 posts
MallenLane posted Fri, 23 May 2003 at 10:59 AM
I am quite imaginative actually, but unless you want to clone me, there's only so much thats gonna get out of my head and into your program. Of course, it takes a lot of imagination to make a pair of khaki slacks. ;) 'Normal' clothes have not been 'dismissed', there are "normal' V3 clothes up in the store by brokers. Uzlite's things look pretty "normal" to me. Yet, people were just saying there is too much V3 stuff? Elderly characters are already possible with V3, more teenagers are probably on the roadmap at some point; we haven't even gotten Michael 3 done yet so isnt it a bit early to discuss more humans? There seems to be a misconception about this whole "you can make clothes at the drop of a hat, so why didn't you make X for figure Y". Morphs dont magically appear in clothes, and have to be made from scratch, or at least tweaked if they are inherited in some way. I can model you a pair of pants pretty easily but you want 150+ variations (morphs) of that pair of pants? Well thats gonna take quite a while. There is also the issue of how many things one of us can work on at one time. I usually have no less than 4 things going at once. ML DAZ3D