Forum: Poser - OFFICIAL


Subject: Question on textures, compression, hi-rez and other fun things

maclean opened this issue on May 22, 2003 ยท 14 posts


maclean posted Fri, 23 May 2003 at 2:48 PM

OK. Thanks for the replies everyone. First, I need to explain something. The room model CANNOT be remapped, nor can I tile it. I've invented a system where you can place all the different-sized doors and windows in any one of 6 positions on each wall.... and still get perfect, seamless texturing. This is practically the whole point of my pack. You can choose a door/window figure, decide where you want to put it, mix and match them all over the room, apply a texture and... hey, presto!... it all looks perfect. The spaces you DON'T use, are textured as part of the wall, so you can design your own room the way you want. Now, it took me a long time to figure out how to do this, but of course, having done it, it means the mapping I've done for the walls is fixed and unalterable. So.... having said that, the models are all VERY light. I paid special attention to keeping everything well within poser's limits. I estimate that, if you have the room and all figures loaded, it's less than half the size of vicki 3 with NO morphs. Even with 10 or 12 textures loaded, I have no problems and I'm running at 800Mhz/256 RAM. The problem really is the sheer scale of a wall in comparison to a window. A wall is about 20 times the area, so it's almost impossible to get high enough rez for extreme close-ups. Other than that, it's not too bad. mac