Forum: Poser - OFFICIAL


Subject: custom-morphed V3 head question

Fatale opened this issue on May 26, 2003 ยท 6 posts


Jaager posted Mon, 26 May 2003 at 1:53 PM

[Step 5: Export your morph target as an OBJ. Step 6: CLOSE POSER, clear out everything. Step 7: Load Poser, V3 and the Face or Pose file you made in Step 2. Step 8: Load your OBJ made in step 5.] These steps are unnecessary. Once you Spawn a new morph, that morph IS deltas. Just save the deltas, that is, save the figure as a new *.cr2. Make sure you REM all morphs before you do. In fact, REM all morphs before you Spawn, this way - only the effect of your magnets will be saved as deltas (the new morph.) About the only time it is necessary to Export a morph target is if you need to work on it in a modeling ap. You can copy the new morph into an injection pose and delete the previous occupant using MM4. If, when you Spawn, you name the morph after one of the community channels: PBMCC_13 for example (you have a choice of 1-50 for the head), you will not need to next edit the channel name. Before you save, double lick on the new morph and bring up its parameters window (or bring up settings in P5) and change the dial name to be that of your character and set the limits to min 0 max 1.0 and the key to 1.0. This way, it shows with your name when injected, and somes in full on.