LadyBea32 opened this issue on May 28, 2003 ยท 18 posts
BazC posted Thu, 29 May 2003 at 10:41 AM
That looks great to me, the huge n-gon (poly with more than 4 sides) bothers me a little but it seems to render OK so maybe you don't need to worry about it. If you do get any rendering artefacts from it just split it up into quads. Looks like you've bevelled the edge which may make it render more sharply than you want. If so just merge polys around the edge, maybe reducing it to just two describing the edge of the bowl. It all depends on the look you want. Take a look at some of the wireframes posted on Moes original thread and compare them to the renders to get an idea of how to set up the geometry around the edge of the spoon. Going to sub-patch mode (tab) will give you a good idea how the mesh will smooth, don't worry that the big n-gon in the middle won't subpatch, you'll still get an idea how the model will look. Baz